type vec = {x: float; y: float; z: float} let ( *| ) s r = {x = s *. r.x; y = s *. r.y; z = s *. r.z} let ( +| ) a b = {x = a.x +. b.x; y = a.y +. b.y; z = a.z +. b.z} let ( -| ) a b = {x = a.x -. b.x; y = a.y -. b.y; z = a.z -. b.z} let dot a b = a.x *. b.x +. a.y *. b.y +. a.z *. b.z let unitise r = 1. /. sqrt (dot r r) *| r let intersect orig dir = let rec aux (l, _ as hit) (center, radius, scene) = let l' = let v = center -| orig in let b = dot v dir in let disc = b *. b -. dot v v +. radius *. radius in if disc < 0. then infinity else let disc = sqrt disc in (fun t2 -> if t2 < 0. then infinity else ((fun t1 -> if t1 > 0. then t1 else t2) (b -. disc))) (b +. disc) in if l' >= l then hit else match scene with | `Sphere -> l', unitise (orig +| l' *| dir -| center) | `Group scenes -> List.fold_left aux hit scenes in aux let no_hit = infinity, {x=0.; y=0.; z=0.} let rec ray_trace neg_light orig dir scene = let l, n = intersect orig dir no_hit scene in let g = dot n neg_light in if g <= 0. then 0. else let p = orig +| l *| dir +| sqrt epsilon_float *| n in if fst (intersect p neg_light no_hit scene) < infinity then 0. else g let rec create level c r = let obj = c, r, `Sphere in if level = 1 then obj else let a = 3. *. r /. sqrt 12. in let aux x' z' = create (level - 1) (c +| {x=x'; y=a; z=z'}) (0.5 *. r) in c, 3.*.r, `Group [obj; aux (-.a) (-.a); aux a (-.a); aux (-.a) a; aux a a] let level, n = try int_of_string Sys.argv.(1), int_of_string Sys.argv.(2) with _ -> 9, 512 let neg_light = unitise {x = 1.; y = 3.; z = -2.} and ss = 4 let scene = create level {x = 0.; y = -1.; z = 4.} 1.;; Printf.printf "P5\n%d %d\n255\n" n n;; for y = n - 1 downto 0 do for x = 0 to n - 1 do let g = ref 0. in for dx = 0 to ss - 1 do for dy = 0 to ss - 1 do let aux x d = float x -. float n /. 2. +. float d /. float ss in let dir = unitise {x = aux x dx; y = aux y dy; z = float n} in g := !g +. ray_trace neg_light {x = 0.; y = 0.; z = 0.} dir scene done; done; let g = 0.5 +. 255. *. !g /. float (ss*ss) in Printf.printf "%c" (char_of_int (int_of_float g)) done; done